Memory Lane (2018)
Memories define who you are and how you grow as a person. I wanted to create a game based on this personal philosophy of mine, and that’s how Memory Lane came to be.
From the beginning, you start as a small, humanoid figure. To complete each level, you must collect the orb at the end of the map. Once collected, you return to the beginning, but in a more evolved form, getting bigger each time. These orbs are your memories; once you regain them, you grow further.
Created using Unity for the game, Blender for the 3D models, and GarageBand for the music and sound effects.